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Computing


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Mrs P Casey

Computing Subject Leader

Mr N Milligan

Computing Technician Manager

@mrnmilligan


Computing Policies & Guidelines - View

Computing National Curriculum Programmes of Study - View


Useful Links:

Primary Computing - View

NAACE, The Educational Technology Association - View


In Nursery and Reception the children recognise that a range of technology is used in places such as homes and schools. They also select and use technology for particular purposes.

In Key Stages 1 and 2 Computing is delivered through six strands:

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E-Safety is taught within all units of learning and year groups and includes:

  • Considering who will have access to things they produce
  • Knowing who has permission to use and alter sounds, images and videos
  • Keeping personal information private
  • Knowing what to do if they encounter inappropriate material on the internet
  • Only opening emails from people they know
  • Knowing that errors in programs could lead to others finding information without permission
  • Keeping passwords secure
  • Using Safe Search on the internet
  • Only downloading files from trusted sources
  • Not including personal information in attachments
  • Know how to check website addresses and domain names
  • How to report inappropriate contact online

Stage 1

  • Home row
  • e and j
  • r and u
  • Return and backspace

Stage 2

  • t and y
  • w and o
  • q and p

Stage 3

  • v and m
  • b and n
  • c and ,

Stage 4

  • x and z
  • / and .
  • Shift keys

Stage 5

  • Numbers
  • Symbols
  • Shortcuts

Year 1

  • Use paint programs
  • Create simple books
  • Save, retrieve, amend and print

Year 2

  • Use sound recorders
  • Change sounds, save, retrieve and edit projects
  • Capture video
  • Arrange clips
  • Add titles and credits

Year 3

  • Acquire, store and combine images
  • Edit pictures using various tools
  • Create an eBook
  • Edit their creation considering the font, images and embedded sounds

Year 4

  • Plan their own animation
  • Move items within their animation and then improve
  • Capture video for a purpose
  • Trim and arrange clips to convey meaning

Year 5

  • Create an eBook and arrange the pages
  • Embed video, pictures, text and audio
  • Collect audio from a variety of sources
  • Create a multitrack recording

Year 6

  • Plan a multi-scene animation including characters, scenes, camera angles and special effects
  • Use stop-go animation software
  • Publish their animation
  • Storyboard and capture videos for a purpose
  • Trim, arrange and edit audio levels
  • Export video in different formats

Year 1

  • Give and follow instructions
  • Explore outcomes when instructions are given in sequence
  • Instructions use both movement commands and additional commands

Year 2

  • Use the repeat command
  • Plan a short story for a sprite and write the commands for this
  • Generate a sequence of instructions including ‘right angle’ turns
  • Create a sequence of instructions to generate simple 2D shapes

Year 3

  • Use the ‘if…then’ command and predict result
  • Write a simple program to produce a line drawing
  • Write a program to reproduce a defined problem

Year 4

  • Create a background and sprite for a game
  • Add inputs to control the sprite
  • Use conditional statements within their game
  • Create a 3D world for a game

Year 5

  • Use external triggers and infinite loops to control sprites
  • Create and edit variables
  • Add and program a sprite to navigate their world to collect items and avoid danger
  • Add a scoring system to their world

Year 6

  • Design their own game using sprites, backgrounds, scoring and/or timers
  • Games include conditional statements, loops, variables and broadcast messages
  • Evaluate the effectives of their game and debug
  • Use the ‘page of code’ function to change sprite behaviour

Year 1

  • Explore websites
  • Complete a search under adult supervision

Year 2

  • Recognise an email address
  • Contribute to a class email
  • Open and reply to a class email

Year 3

  • Navigate to class/school blog
  • Comment on their blog
  • Type in a URL to find a website
  • Use search engine to find a range of media
  • Talk about the reliability of information on the internet

Year 4

  • Attach files to an email
  • Download and save files from an email
  • Load and add a contact to Skype
  • Make/receive a voice and video call

Year 5

  • Use advance search functions in search engine
  • Understand websites such as Wikipedia are made by users
  • Use their knowledge of domain names to aid their judgment of the validity of websites
  • Understand files may be saved off their device in the cloud or servers

Year 6

  • Register for a blog
  • Alter the theme and appearance of their blog
  • Embed photos, hyperlinks and videos into posts
  • Like/follow other blogs

Year 1

  • Put data in pictograms
  • Sort objects and pictures in lists or simple tables

Year 2

  • Make simple Yes/No tree diagrams to sort information
  • Create and search a branching database

Year 3

  • Choose information to put ingot a data table
  • Design a questionnaire to collect information

Year 4

  • Create and search a branching database
  • Sort and organise information to use in other ways

Year 5

  • Create data collection forms and enter data from these accurately
  • Know which formula to use when changing spreadsheet model
  • Make graphs from the calculations on a spreadsheet

Year 6

  • Create data collection forms and enter data from these accurately
  • Know how to check and spot inaccurate data
  • Sort and filter information

Internet Matters are helping parents to keep their children safe online. - www.internetmatters.org

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