Contact Us

Use the form on the right to contact us.

You can edit the text in this area, and change where the contact form on the right submits to, by entering edit mode using the modes on the bottom right. 


123 Street Avenue, City Town, 99999

(123) 555-6789


You can set your address, phone number, email and site description in the settings tab.
Link to read me page with more information.



Mr L Murphy

Computing Subject Leader

Computing Policies & Guidelines - View

Computing National Curriculum Programmes of Study - View

Useful Links:

Primary Computing - View

NAACE, The Educational Technology Association - View

In Nursery and Reception the children recognise that a range of technology is used in places such as homes and schools. They also select and use technology for particular purposes.

In Key Stages 1 and 2 Computing is delivered through six strands:

jQuery UI Tabs - Default functionality

E-Safety is taught within all units of learning and year groups and includes:

  • Considering who will have access to things they produce
  • Knowing who has permission to use and alter sounds, images and videos
  • Keeping personal information private
  • Knowing what to do if they encounter inappropriate material on the internet
  • Only opening emails from people they know
  • Knowing that errors in programs could lead to others finding information without permission
  • Keeping passwords secure
  • Using Safe Search on the internet
  • Only downloading files from trusted sources
  • Not including personal information in attachments
  • Know how to check website addresses and domain names
  • How to report inappropriate contact online

Stage 1

  • Home row
  • e and j
  • r and u
  • Return and backspace

Stage 2

  • t and y
  • w and o
  • q and p

Stage 3

  • v and m
  • b and n
  • c and ,

Stage 4

  • x and z
  • / and .
  • Shift keys

Stage 5

  • Numbers
  • Symbols
  • Shortcuts

Year 1

  • Use paint programs
  • Create simple books
  • Save, retrieve, amend and print

Year 2

  • Use sound recorders
  • Change sounds, save, retrieve and edit projects
  • Capture video
  • Arrange clips
  • Add titles and credits

Year 3

  • Acquire, store and combine images
  • Edit pictures using various tools
  • Create an eBook
  • Edit their creation considering the font, images and embedded sounds

Year 4

  • Plan their own animation
  • Move items within their animation and then improve
  • Capture video for a purpose
  • Trim and arrange clips to convey meaning

Year 5

  • Create an eBook and arrange the pages
  • Embed video, pictures, text and audio
  • Collect audio from a variety of sources
  • Create a multitrack recording

Year 6

  • Plan a multi-scene animation including characters, scenes, camera angles and special effects
  • Use stop-go animation software
  • Publish their animation
  • Storyboard and capture videos for a purpose
  • Trim, arrange and edit audio levels
  • Export video in different formats

Year 1

  • Give and follow instructions
  • Explore outcomes when instructions are given in sequence
  • Instructions use both movement commands and additional commands

Year 2

  • Use the repeat command
  • Plan a short story for a sprite and write the commands for this
  • Generate a sequence of instructions including ‘right angle’ turns
  • Create a sequence of instructions to generate simple 2D shapes

Year 3

  • Use the ‘if…then’ command and predict result
  • Write a simple program to produce a line drawing
  • Write a program to reproduce a defined problem

Year 4

  • Create a background and sprite for a game
  • Add inputs to control the sprite
  • Use conditional statements within their game
  • Create a 3D world for a game

Year 5

  • Use external triggers and infinite loops to control sprites
  • Create and edit variables
  • Add and program a sprite to navigate their world to collect items and avoid danger
  • Add a scoring system to their world

Year 6

  • Design their own game using sprites, backgrounds, scoring and/or timers
  • Games include conditional statements, loops, variables and broadcast messages
  • Evaluate the effectives of their game and debug
  • Use the ‘page of code’ function to change sprite behaviour

Year 1

  • Explore websites
  • Complete a search under adult supervision

Year 2

  • Recognise an email address
  • Contribute to a class email
  • Open and reply to a class email

Year 3

  • Navigate to class/school blog
  • Comment on their blog
  • Type in a URL to find a website
  • Use search engine to find a range of media
  • Talk about the reliability of information on the internet

Year 4

  • Attach files to an email
  • Download and save files from an email
  • Load and add a contact to Skype
  • Make/receive a voice and video call

Year 5

  • Use advance search functions in search engine
  • Understand websites such as Wikipedia are made by users
  • Use their knowledge of domain names to aid their judgment of the validity of websites
  • Understand files may be saved off their device in the cloud or servers

Year 6

  • Register for a blog
  • Alter the theme and appearance of their blog
  • Embed photos, hyperlinks and videos into posts
  • Like/follow other blogs

Year 1

  • Put data in pictograms
  • Sort objects and pictures in lists or simple tables

Year 2

  • Make simple Yes/No tree diagrams to sort information
  • Create and search a branching database

Year 3

  • Choose information to put ingot a data table
  • Design a questionnaire to collect information

Year 4

  • Create and search a branching database
  • Sort and organise information to use in other ways

Year 5

  • Create data collection forms and enter data from these accurately
  • Know which formula to use when changing spreadsheet model
  • Make graphs from the calculations on a spreadsheet

Year 6

  • Create data collection forms and enter data from these accurately
  • Know how to check and spot inaccurate data
  • Sort and filter information

Internet Matters are helping parents to keep their children safe online. -

Download the Free App for iOS & Android.